Recalculates the effect of a scripted relation. Adds the given law to the scoped character. However, they may be used by historical or Easter egg characters. So, I was screwing around with the console commands a little bit and I noticed I can’t add congenital traits to my character. Target cannot be player-controlled. A searchable list of all traits, with their trait IDs from CK2 on Steam (PC / Mac). Execute the specified decision for the scoped character. Negative values can also be entered (to decrease gold, age, etc). Each character gets an education trait upon becoming an adult (at 16 years-old) and dependent on the child's education. Any relevant percentage progress will be lost (even if the councillor was performing the default task already). Until they get a new reason, they cannot banish the target again. Adds a hook on a character. Consume' 1 revoke title reason that the scoped character has on the target character. Removes the given law from the scoped character. Gives all lifestyle perks to [character id]. Adds (or subtracts) discontent to the scope faction. Apply the new level for the most desired AI obligation level the vassal in the contract wants. They're also great if you want to circumvent the game's penchant for chaos, or simply dream of instantly becoming the Byzantine Emperor and having the world handed to you on a silver (or purple, in this case) platter. Sets the given character as designated heir. However, the second unique building that some provinces have always come at the cost of the the duchy building slot. Decrease the obligation level of the scoped character's vassal contract. You will receive a verification email shortly. Removes gold from a character (AI's short term budget). Diseases are Health traits that can be spread from one character to another. First you'll need to enable Crusader Kings 3's debug mode to use cheats. Changes the culture to [culture id] for [character id], Sets the dread to [amount] for [character id], Changes the faith to [faith id] for [character id], Sets the focus to [focus id] for [character id], Sets the stress to [amount] for [character id], Sets the diplomacy skill to [amount] for [character id], Sets the martial skill to [amount] for [character id], Sets the stewardship skill to [amount] for [character id], Sets the intrigue skill to [amount] for [character id], Sets the learning skill to [amount] for [character id], Sets the prowess skill to [amount] for [character id]. Removes [trait id] from [character id] Pressing tab reveals all trait IDs. The character in the scope joins the assigned faction skiping the can_character_join trigger. Add the target character as the scope character's guest. Please refresh the page and try again. Get random available innovation from another culture. Removes a trait from a character. Spawns an army for this character. Marries the scoped character to the target character. Default 10. Adds a temporary reverse opinion modifier. These can be used with console commands to add and remove traits from characters. Assigns the target character to the council task. Removes a hook on a character. Add progress to the scope scheme. It does work with the civics command though, for some reason. All schemes targeting the player character are abandoned. Changes the development level of a title. Skips the cost and the pass effect, and the revoke effects of the current law. Congenital traits are marked with a white aura. Entering it again disables it. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable. Returns the scope character to the employers court.
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