Doesn't work on overwatch (FAQ confirmed). GW really dropped the ball on this one. Alternative opinion this gives so much flexibility. Sisters have a bit of a murky history, their previous codices ranging from mediocre to nearly unplayable. In the grim darkness of the far future, the path of pain tempers the strongest Faith. Not for nothing, but if you're taking Guard allies, a barebones unit of Bullgryns can be parked in front of this thing, and for 1 CP, you can stack another -1 to hit modifier on it if the Bullgryns are closer to the firing unit. Situational but useful. TURN ONE: Advance and shoot (or pop smoke). If you don't like your selection CP reroll one of the two - you can then CP reroll the other if you don't like it, as your not in a phase. I am not an approved authority on what is good and what is not, and these are purely my opinion, not a supposition of fact. Unlike the cogboys, these are picked at the beginning of the game and cannot be changed in mid-battle other than with a stratagem. Use Coteaz to also cast Terrify on your victim, keeping them from using Overwatch. Warlord Trait - Blazing Ire: +1 Attack and can Charge & Advance. Seraphim take these in pairs. Nice for swatting those thrice-damned xenos flyers. A lot easier after you use a pair of 5s... Multi-meltas rolling damage? Combo this with Faith and Fury and you'll have some serious fun with Multi-meltas that have to potential to do 7 points of damage (Dd6 +1 = 7) AND earn that 'Metal distance die' at 18". Two Seraphim models with two Hand Flamers each will be dropping 4d6 (~14) hits. Rules as written, the Rod of Office is a mandatory 5 point item if your Canoness has a plasma pistol & power sword. Neat trick, usable by any transport but even more so Repressors : If your vehicle have not advanced in the previous movement phase, it can charge. Good to have 2 Ammo Cherubs to shoot 6 melta shots, and Simulacrum to make the shot that gets through 6 damage. You have a 6 sister strong unit that can advance THEN shoot a target 12" away (Retributors add 4" to the Hv-flamers). Since the Superior can no longer pack a storm bolter, consider taking a combi-melta in an otherwise storm-bolter-equipped squad to help out against heavy infantry or monsters, or take a condemnor boltgun and a hand flamer for the 2 points you would have paid before - they won't come up terribly often, but add a bit of tactical flexibility. Desperate for Redemption allows them to fight twice. Turn a failed invulnerable save into a success, guarantee that a unit's attack will wound something it would normally struggle to hurt - this is not something to be underestimated, especially when you account for the CP you'd otherwise spend on Command Re-rolls that would be less reliable. 3" disembark from the Rhino, 6" movement. This one struggles to be useful. A good and cheapish way to make Arco-Flagellant more reliable in their damage output. Your army will look fantastic. If you do so, the dice used for the AoF is a 6. Ephrael Stern & Kyganil of the Bloody Tears: https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Adepta_Sororitas(7E)#Getting_Models, Talons of the Emperor (Custodes and Sisters of Silence), Adeptus Ministorum (Sisters of Battle and minor factions), https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Adeptus_Ministorum(8E)&oldid=713017. C'est un régime totalitaire industriel et militariste théocratique qui règne sur la quasi-totalité de l'humanité et couvre plus d'un million de mondes habités. Palanite Subjugators from Necromunda make a good stand-in for Crusaders that isn't monopose resin, as they have big shields. Our Martyred Lady Sister Superiors like to spam overloaded combi-plasma fire both halves, TOGETHER, hoping to self DETONATE on 2's. They were reasonably strong in the index, and the new Codex's revised Acts of Faith allow them to get the exact roll results that they need. The very first Sisters of Battle Codex, published in 1997 for 2nd Edition Warhammer 40K, is a bit of a collectors item now, as reflected in the high asking prices for it on eBay. In short, your warlord will always be using a miracle die and returning a miracle die. Take the Immolation Flamer. Repentia LOVE being near her too... for obvious reasons. Sisters are chronically limited in their threat range, so anything to improve that will greatly benefit them. The Adepta Sororitas are the military arm of the Ecclesiarchy, taking the fight to the faithless with holy fire and fury. On the tabletop, They are the most cc focused order. This plus miracle dice means that melta weapons, Krak Grenades and/or even the occasional flame weapon gives you some serious sting after death. They require the least investment to be good, and are hard to go wrong with once they reach melee. Acts of Faith are the central unique mechanic for Sisters, and you should note they're exclusive to Sisters of Battle units and not found on the other units in the book. Your trade off is no psychic powers but some psychic defense. On the tabletop, they are great at defending and holding positions, as with the right buffs and positioning, you'll be sitting with a 2+ armour save, ignoring all AP-2 weapons. Additionally, whenever you use a miracle dice for an act of faith, roll a D6. Adam Harrison 4 Minute Read March 4. Also your opponet may try to bait out your dice on his turn. Only those who prosper may truly judge what is sane. This order seeks to emulate the sacrifice of their founding Saint Katherine by any means possible. Order Convictions - Deeds, Not Words: When a model with this Conviction advances, it can fire its weapons as if moved without Advancing. Powers should be: Mental Interrogation to generate CP, Terrify to bypass overwatch, and Dominate (Or Castigation). Basic Inquisitor - CP farming - Mental Interrogation psychic power, Esoteric Lore warlord trait and Seize For Interrogation stratagem; switch the bolt pistol for a Boltgun and take the Blackshroud Relic. Why yes, yes. Best to skip it, especially since you don't have much in the way of abilities that stack with this. Fall back, shoot with their Heavy Bolters, and charge. Does the same thing as the Brazier- when firing during the shooting phase or on overwatch may roll a dice and on a 2+ it does D3 mortal wounds to target unit 12" away, D6 to Daemons- except this one you can discard a Miracle Dice to keep it lit and able to be used again. 9" Imagifier -or- Dialogus auras. Uses Miracle dice of 2 (guaranteeing death) to great effect, as normally there really isn't a great way to use 2's outside of occasional morale rolls. Saint Celestine and Junith Eruita grant +1 to the save from Shield of Faith, while Seraphim and Zephyrim have a native +1. Best of all, you'll know if you, Thousand Sons, Nids, Eldar or any army relying on psychic powers will. You get "And they shall know no fear"... because that's useful in 8th edition. Mortifiers have the Adepta Sororitas keyword. August 2018 32. Remember that sisters get the Open the Reliquaries stratagem, so every character in your army can have a relic if you have the CP to spend. Devastating to medium and heavy infantry, potentially becoming a minor threat to some vehicles as well.
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