Important mod 19 general PVP info and what it means for you on a PVP rogue: -- In mod 19, there has been a massive weapon damage increase. Minstrel’s Discipline – 4000 power and 2000 awareness. Choice Two: It gets tossed around even by the best: what’s better AP gain OR Recharge Speed? To learn more about the new mod, check out our Mod 19 Avernus Guide. UPDATES: Mod 16 testing period is now over. Choice One: Severe Criticism (4% Critical Severity). I've heard Arbiter Cleric is the best dps in the game right now, and barbarian is in second place. SEEKING ADVICE. CD reduction is being taken care of by our rotation. This bonus stacks, but only twice. I am in the Jesus Had Soulforged guild and alliance on Xbox, and a part of the Neverwinter Legit Community and NWLC Alpha guild on PC. Note: Switch 10% bonus damage on Hellish Rebuke —-> Hand Of Blight on Mainhand, Note: Switch from Power of The Nine Hells Feat —–> Double Scorch. Classes get buffs and nerfs over time. Lifespark: This guy essentially replaces your Soul Puppet, and acts as your healing buddy so to speak backing up your heals with some of its own. The highest damage characters in the game are those that are optimally geared and played by highly skilled people - regardless of class. To min/max your ability scores, you’ll want to stack fully into Dexterity and Intelligence. save. in today's episode of mod 19 discovery week, we discuss the changes coming to upgrading insignias and the appearance of a sneaky mythic mount. Lastly, thanks to Hellfire Expertise, this at will is also a good source of Soul Spark generation. Perhaps not a vast amount, but well worth considering when casting your hardest hitting powers. Prime Rib: Grants 5714 HP and 1143 Power. 25k encdps behind Bilethorn. NOTE: Alternative powers/feats have been highlighted with a red box and will be mentioned below. Offense: Radiant r15 (2400 Power) x8 and one r15 Tenebrous. Below is a table detailing the gear you will need in order to enter the Trial of Zariel with all stat requirements met. -- There have also been class adjustments made to 4 different classes.-- Healing from healing classes was reworked. All Consuming Curse class feature performs exceptionally well with BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) doing 450 magnitude on top of a 5% debuff, and is very valuable for Warlock ST damage in mod 19. Attribute Choice: Grants you +2 to Dexterity, and either +2 to Charisma or +2 to Wisdom. At wills: Aimed Shot, Rapid Shot Encounters: Constricting Arrow, Commanding Shot, Longstrider Shot The answer is that it’s such a small difference either way you probably won’t notice. Risky Investment: Hands down the best option for our third feat. Essence of Time: Taking this will allow you to slot Soul Reconstruction, as the passive Soulweave regen frees up an at will. Anointed Champion Boons Build Cleric Devoted Cleric Devout DPS end-game Endgame Fighter Mod 16 Great Weapon Fighter Guardian Fighter Guide Hdps Healadin Hellbringer Iron Vanguard Leveling Mod 9 Mod 10 Mod 11 Mod 12 Mod 13 Mod 14 Mod 15 Mod 16 Mod 17 Mod 18 Mod 19 module 16 Neverwinter Oathbound Paladin Paladin PC PS4 PVE ⦠Stacks 20 times. Since you loathed high cooldowns, you might find Hunter (Trapper) Ranger to be up your alley. This is an interesting mechanic, however it has its flaws. CD reduction is being taken care of by our rotation. Although we have seen a change in the Power of The Nine Hells feat, the build still operates the same while outputting extra dps in comparison to mod 18. Since we’ll be killing frequently, we should easily have three charges ready for the next mob, giving us a 285 mag at will to fire off at the start of the fight. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. It is a great option for Warlock AoE because we’re always right in the middle of the action taking hits, whilst accounting for 3-4% of your Damage in ToMM and Zariel. Each point in Dexterity will give you 0.5% Critical Severity and 0.25% Movement Speed, whilst each point in Wisdom will give you 0.5% Control Resistance and 0.25% Outgoing Healing. Press question mark to learn the rest of the keyboard shortcuts. There is also an alternative set of gear for those not fully endgame yet. *~~~ Want to help moderate? Close. The Barbarian Blademaster is a typical melee DPS class. This build is fully reliant on Bilethorn procs, uptime on your Soul Puppet and Soul Investiture stacks. Note: Artificer’s Persuasion effect does NOT stack, we just use two to get the optimal Insignia for stats. To learn more about the new mod, check out our mod 19 Avernus guide. Buffs our encounter damage by 4% per stack of Soul Investiture that we have, giving us 20% at maximum stacks. I'd like to hear your opinions and suggestions. Mod 19 has brought a further change boosting how we use it in Single Target (ST) Scenarios. Increases effectiveness of healing spells whilst reducing the threat generated by them. Welcome to our Wizard Arcanist Guide, updated for Mod 18: Infernal Descent and Mod 19 ⦠Soul Reconstruction: Still useful for quick, small ST target heals, and at least a viable alternative if you struggle switching Lifemark between team mates. Kingfisher Intern – 16000 HP and 2000 CA. Yes, we know, that’s a lot of Legendary mount right there. Soul Scorch consumes eighteen Soul Sparks allowing us to reduce our cooldowns by three seconds each time we use it. Casts automatically. This section of the guide will focus on a maximum potential Hellbringer. Bear in mind that these were done in longer parses, and the puppet does not move or die so this type of testing on a dummy will favor the Double Scorch feat. This build can be used effectively with a Vorpal enchantment as well, making it great for Warlocks on a budget. Take this feat if you are the solo healer or running with a Cleric. I am buying the mount collars for damage. The post mod 16 Warlock has had its ups and downs as well, from the Hellfire Expertise damage buff being removed to an overall buff of magnitudes in mod 18. But you are correct, single target bosses is where they shine. Soulbound: a free 300 mag heal to any ally within 30’ that is below 50% HP. Infernal Barrier: A shield based at will that will absorb damage equivalent to a heal of 450 magnitude. Stacks at different ranks. Note: You might wonder why use Dark Prayers with the changes to PoTNH in mod 19? Utility: Revive Sickness boon, a quality of life boon that reduces the effects of Revive Sickness. For the sake of theorycrafting though, we will be using Call Of Power (4% increased AP Gain). Soul Spark Recovery: A core feat for this playstyle. Gone is the extra 10% damage to the DoT portion of the power, instead it now lives up to its name. A series of bugs affecting overall class stability, as well as a lack of the ability to be competitive with the old “burst” meta of the pre-mod 16 era left the class trailing in the overall DPS chart. Eldritch Blast: A nice at will that offers us some mobility whilst casting, and the third hit brings a bit more AoE damage. Always bear in mind that how you manage your stats on your toon is your responsibility. You need to be constantly attacking and keeping an eye on when your powers are ready to use, as Trapper gets some very strong cooldown reset bonuses. Companions make up a big part of your build now, prioritise upgrading companion stuff over anything on your first page! In other words, would it be possible to drop a circle that only overlaps with the tank (turning into an 800 magnitude single target heal) as well as one on the dps, or does casting a second replace the first like it does with Soul Storm? Good recommendations for HP for first timers in Tower of the Mad Mage (ToMM) and Trial of Zariel (ToZ) are 400k HP and 500k HP respectively. The Arbiter is the DPS build for the Cleric, capable of dealing out some good and holy damage. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. The extra 2500 Crit is nice too letting us juggle stats elsewhere. *Make sure the rest of your team is running a Velociraptor during a dungeon run, if they aren’t then throw in a 4k Power companion. Once upon a time we had the Templock who threw out massive amounts of healing by dealing damage. The buff meta reigned supreme completely mitigating the need for heals, and we were primarily taken along for our buffing and debuffing capabilities. Note: In extremely quick runs it could be argued that Executioners Gift would outweigh Creeping Death. We were able to use Shadow Slip to cancel animations in the past, which led to the devs putting the casting of powers higher on the instruction priority list. The puppets actual damage output is relatively weak (about 4% of our total damage), and buffing it with Soul Desecration feat doesn’t yield much higher results, making it a poor feat choice compared to Risky Investment. Also your main hand recommendation power is for Eldrich Blast when you do use Hellish Rebuke…. I've heard Arbiter Cleric ⦠Soul Sparks offer a passive damage buff of 0.25% per spark, increasing our damage by 7.5% when full. This build is not currently fully maximised, and will be developed further over time. Silver Icon of the Companion – 1010 Combined Rating, 7272 Ar Pen, 4848 Crit. The Tiamat Set can be used to push our Outgoing Healing (OGH) as far as we can. With Mod 19, Hunter Ranged is IMO roughly on par with Stance Switching Warden, with the advantages that being a completely ranged dps brings (thinking about the second boss in Infernal Citadel, or the last part of Bel). Arbiter is the strongest single target burst damage dealer, based around balancing stacks and managing your mana (the resource is called "Divinity" but functions like mana, where casting encounter powers will deduct Divinity). Watermelon Sorbet: Grants 10% more Power and Accuracy. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. Escalating Might – Gain 250 power when you strike an enemy, lose a stack when you are struck. Having DH as a secondary at will is good for situations such as killing the ice in ToMM which accumulates Dark Spirals, great for saving for an artifact call (285 magnitude at full charge), for Zariel you will just be using Rebuke. It’s a small chance at lowering them further, but it’s not going to make much of a difference. Note: if you feel the negative Incoming Heals from the Rusted are too much of a risk, switch the boots out for the Infernal Forged Shoes. Chultan Tiger – Movement speed is increased by 20% and your Power is increased by 6000 for 10 seconds when you enter combat. Off Hand Artifact Modifications: 10% Critical Severity and Enhanced Power. Main usage will be for artifact calls, especially if used in conjunction with the Wyvern set. They rely on strength to deliver huge blows to their enemies with their two-handed weapons. The faster you kill bosses (aka: single target damage output), the less time you have to make mistakes on boss fights. The actions and views of the moderation team here is not officially condoned or enforced by Cryptic Studios, Perfect World Entertainment, or any of their affiliated subsidiaries or companies. So, you’re not quite fully endgame yet, not to worry, below is a table that lists some relatively easy to acquire gear that will get you on your way to farming for those endgame pieces. 5 sec. Thanks! Superior Flask of Potency +1: Grants 7.5% Critical Severity and 440 Power. You can also slot the All Consuming Curse class feature which applies lesser curse through at will usage. The alternative here is Soul Desecration which just isn’t worth it. AOE, my rotation is HFR, FB, HR, BOVA, then whatever cools down first. Feypact: Adds a HoT effect to Revitalise (HoT mag 225), Soulstorm (HoT mag 400) and Inspirit (HoT mag 50). Another big reason is that a large portion of Warlocks DPS (55%+) comes from casting at wills alone (in conjunction with Bilethorn, Creeping Death, and Curse) and when Warlocks see that much spark generation, they get caught up in casting Soul Scorch too often which in turn lowers the overall EncDPS (without Double Scorch feat). Curse is the mechanic that we use for curse consume and curse synergy effects. Note: Midgame alternatives are predominantly items that you can acquire without spending too much AD or even any, to keep costs down for when you switch them out. BoVA’s new Curse Synergy (deals 50% more damage to enemies affected by your curse) will also be in effect due to hitting the mob with either one of our other two encounters first. Protégé are the first rings you should get until you can afford better ones. Barbarian is under Trapper Rangers and Arbiters, but fairly agreed to be stronger than most of the other DPS classes available. Collaborative Development Program (CDP) and the 2020 Roadmap; ACT Combat Tracker and Plugin for Neverwinter; ⦠Utility: Dark r15 (+6% Companion Influence) x5. Pillar of Power: Another long cooldown, but it buffs damage dealt by party members by 5%, increases outgoing healing of party members by 5% and reduces the damage taken by party members by 5%, just so long as they all stand in it. Spiked Belt of the Companion – 1010, Combined Rating, 4848 Defense and 7272 Critical Strike. There are two different Initiates with different bonuses. Welcome to my guide! As a new player, you're at least a year away from being even close to that level, depending on how much time and money you are willing to invest. With mod 19 came new stat caps, new weapon options and also new rings! Guardian Fighter. Grants the Warlock a passive 20% increase to our recharge speed, and enables us to gain Soul Sparks on critical hits. Warlocks can hold up to 30 Soul Sparks at any time. Just a bit confused. This subreddit is not "official" (there isn't an "official" subreddit), and is ran by player volunteers. NOTE: You will want to use Vorpal or Lightning enchantment for AoE, I was just lazy and kept Bilethorn on . Metallic Ancestry Dragonborn: tops the list for race choices. Wayward Wizard’s Wisdom – 4000 defense and 2000 armour penetration. The classes you mentioned were lower dps a year ago. Executioner’s Zeal – Gain 3% Action Points back on kill. The Dreadnought is the DPS build for the Fighter class in Neverwinter. Creeping Death: Deals 10 magnitude damage every 2 seconds as Necrotic damage every time we deal damage with our at will, encounter and daily powers, stacking up to ten times. This is the first of two buffs that we will need to manage in order to maximise our damage. Star of Simril – 16000 HP, 2000 Crit and +4% Gold Bonus. What is the maximum stacks? Should you be on a budget then the absolute must haves are the Bat Swarm, Black Ice Warhorse/Arcane Whirlwind and for Zariel…the Triceratops. The HR was already at the middle to lower spectrum of dps output potential, but now it appears we will be even lower. We only have 1 role available (dps) and because of that, we have limited opportunities to get in groups. Mod 19 was released and finally the Barbarian was a force to be reckoned with again. Weapon: Vorpal r14 increases the critical severity of our healing powers when they crit. A place to discuss Neverwinter, a free action MMORPG based on the acclaimed Dungeons & Dragons fantasy roleplaying game. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. By using our Services or clicking I agree, you agree to our use of cookies. Changes to dungeon loot; Mount Changes Mod 19; Mod 19 Hunts; Avernus Treasure Map; Mod 20. As mentioned before Soul Scorch does approximately 7% of our overall damage, and will do approximately 14% when used in conjunction with Double Scorch (in ST scenario) and potentially more valuable in AoE. Alpha Compy – Increases your power by 5% (10% whilst in Chult). Charged Might: When Action Points are full, your Power is increased by 5000. And there where only> With mod 19, the Ring of the Fallen Power +5 is the best ring we can get (especially for ToMM where we need the Critical Avoidance). Death Slaad – 10% chance to infect your target with a poison that does 40% weapon damage and stacks up to 5 times.After the fifth stack, it explodes into a storm of poison damaging all enemies in a 15’ radius. Got any good build guides for it? I don’t know what Flames of Empowerment does. The trick is getting the people you’re healing to stay within its healing area. When people run both, not only is it sluggish in the full rotation, but there is a larger margin for error (you also have to worry about the dreaded HoB – Range) and the Warlock benefits from putting out consistent damage. Wraith’s Shadow: Useful in ToMM for protecting your team against mechanics like Heawave and Superstorm. Mod 19 brings a long awaited buff to Soul Scorch, enabling it to generate Action Points (AP). Critical Charge: 10% chance to gain 25 AP on Critical Hit once every 5 seconds.
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