phantom steed pathfinder
A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. When the spell ends, the steed gradually fades, giving the rider 1 … It does not participate in combat, but can be attacked (AC 2, 7 hp + 1 hp/caster level), and if it loses its hit points, it is destroyed. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). A mount’s abilities include those of mounts of lower caster levels. You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. Casting Time 10 minutes Components V, S. EFFECT. Range close (25 ft. + 5 ft./2 levels). A mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 Hit Points + 1 hit point per Caster Level. At the end of the scenario, if you do not have the Arcane skill, banish this card. Phantom Steed, Communal. Saving Throw none; Spell Resistance no. ... and 7 hit points + 1 hit point per caster level. Casting Time 10 minutes. Have you ever used this spell? It has what seems to be a saddle, bit, and bridle. Effect up to six quasi-real, horselike creatures. It can bear its rider’s weight plus up to 10 pounds per caster level. The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. It can bear its rider’s weight plus up to 10 pounds per caster level. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. Subscriptions Organized Play Pathfinder Society Starfinder Society Adventure Card Society My Organized Play Events Policies FAQ Community Paizo Blog Forums Paizo; Pathfinder; Starfinder; Organized Play; Streaming & Actual Play; Online Campaigns; Gamer Life; PaizoCon Community Use Guidelines Need Help? The entity gains certain powers according to caster level, just like a mount does in the phantom steed spell. What are some creative uses for this spell? The phantom steed has a black head and body, milky eyes, gray mane and tail, and smoke-colored, insubstantial, soundless hooves. In a few levels give your whole party fly for 2 hours+. Phantom Steed. You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. Saving Throw none; Spell Resistance no. Heightened (5th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. Duration 8 hours. It does not fight, but animals shun it and refuse to attack it. School conjuration (creation); Level sorcerer/wizard 4, summoner 3. For the Duration, you or a creature you choose can ride the steed. However, read the description of vehicle proficiency "If … Level bard 4, sorcerer/wizard 4, summoner 3 . The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. These mounts gain certain powers according to Caster Level. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. If it Secure Shelter: A more pleasant place to rest than a Tiny Hut, but it lacks the ability to serve as a fox hole during combat. Whereas the steeds summoned by the paladin are permanent, the Phantom Steed can be summoned again and again at … You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). It has what seems to be a saddle, bit, and bridle. Learn more. Phantom Steed, 3rd level Illusion (Wizard). School conjuration (creation); Level bard 3, sorcerer/wizard 3 . Alternatively, Phantom Steed has the Ritual tag, which means for the price of an 11-minute casting time, you can cast it without expending a spell slot. Phantom Steed (con) H: Conjure a magical horse. Sea Surge (evo) S U: You slap or stomp on a nearby solid or liquid surface, … At first it seems meh, but then you realize that the horse can eventually fly (hours-duration Fly spell, effectively), and has a movement speed of 20 ft *per caster level*. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish. Saving Throw none; Spell Resistance no . phantom steed, communal***: Really great, hopefully you don’t have more than 6 party members. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. At level 5, that's 100'. When the spell ends, the steed gradually … Duration 1 hour/level (D). The purpose of this Pathfinder Bloodrager Build Guide is to provide a “quick tips checklist” of things to do to when making a Bloodrager build. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Phantom Steed Source PRPG Core Rulebook pg. It does not fight, but animals shun it and refuse to attack it. Link: Phantom Steed. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. At level 11, I can have the steed move 220 feet, I cast a spell (admitedly with a DC 15 + Spell Level Concentration check) then it moves 220 feet again??? Phantom Steed Spell 2. 10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability). Spell assistance has arrived to help you on your greatest adventure yet with the newest addition to the D&D Icons of the Realms product line. Phantom Steed. Components V, S. Range 0 ft.. Effect one quasi-real, horselike creature. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. 10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability). Effect one quasi-real, horselike creature . A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. The mount's hit points increase to 10 plus 2 per caster level, and its speed increases to 30 feet per 2 caster levels (maximum 150 feet). If it loses all its Hit Points, a Phantom Steed disappears. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. primal scream**: A good spell if you need it. Pathfinder Forums. If it loses all its hit points, the phantom steed disappears. DESCRIPTION. Base Size: Large (2", 50mm) Figure: U n-played, fresh out of package with only slight wear or imperfections from factory. 14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level. Venic; p86 of Gralton] Miklos [tanner] Mivon Monkey Moon Moonstone Musket Mutagen. 3rd-level illusion (ritual) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour. It does not fight, but animals shun it and refuse to attack it. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). Range 30 feet. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News; Phantom Steed 3rd-level illusion (ritual) Casting Time: 1 minute: Range: 30 feet: Components: V, S: Duration: 1 hour: A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. Mon–Fri, 10:00 a.m. to 5:00 p.m. … Pathfinder 2 Phantom Steed Spell. A steed can bear its rider's weight plus up to 10 pounds per Caster Level. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Traditions arcane, occult, primal. If so, how did it go? Does this spell seem like it was meant for PCs or NPCs? You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). 8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. -Phantom Steed: Utility. Effect up to six quasi-real, horselike creatures . A Phantom Steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It has what seems to be a saddle, bit, and bridle. The steed's rider automatically succeeds at Ride checks to remain mounted. The steed has a Speed of 40 feet and can hold its rider’s body weight, plus 20 Bulk. OK, I have a level 11 Wizard, and we do a fair amount of outdoor adventuring. You decide the creature’s appearance, … If you have trouble moving the PCs (and they aren't just footloose hobos content with a "we went there because it sounded cool") then devise a group conceit that can drive their actions in that manner. Sea Surge (evo) S U: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you. Pathfinder Roleplaying Game Core Rulebook. It does not participate in combat, but can be attacked (AC 2, 7 hp + 1 hp/caster level), and if it loses its hit points, it is destroyed. Casting Time: 1 minute. It can be ridden only by you or by the one person for whom you specifically created the mount. OK, I have a level 11 Wizard, and we do a fair amount of outdoor adventuring. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. You decide the creature’s appearance, but it is equipped with a saddle, bit, and bridle. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. It can bear its rider’s weight plus up to 10 pounds per caster level. Land vehicles only come into it if you hitch the Phantom Steed to a wagon. It has what seems to be a saddle, bit, and bridle. PHANTOM STEED. Spell Lists. What items or class features synergize well with this spell? Level bard 4, sorcerer/wizard 4, summoner 3 Range close (25 ft. + 5 ft./2 levels) Effect up to six quasi-real, horselike creatures This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned. Range 0 ft. Effect one quasi-real chariot and draft team Duration 1 hour/level (D) Saving Throw none; Spell Resistance no. Rime Slick (evo) H S U: You call down a chill wind. I would say that a phantom steed could pull only a phantom wagon. This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned. All with no (or very low DC) ride checks? !-SAVE BIG on additional items A mount's abilities include those of mounts of lower caster levels. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. It can bear its rider's weight plus up to 10 pounds per caster level. The mount is created with what seems to be a saddle, and bit and bridle. It has what seems to be a saddle, bit, and bridle. All with no (or very low DC) ride checks? It does not fight, but animals shun it and refuse to attack it. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. These mounts gain certain powers according to caster level. Level bard 4, sorcerer/wizard 4, summoner 3. It does not fight, but animals shun it and refuse to attack it. Phantom Steed (Ritual) is a spell that's available as of level 3, with a castingtime of 1 Minute for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Roll20 uses cookies to improve your experience on our site. The steed itself is not a land vehicle.. This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds … The steed's rider automatically succeeds at Ride checks to remain mounted. rainbow pattern*: You already have fascinate and you can likely hit 40HD as opposed to 24. A Large quasi real, horselike creature appears on the ground in an unoccupied space of your choice within range. They are far better than the old black LEGO horses we used for the original Phantom Steed Saddle is not pictured but IS included Not made by LEGO The only store completely dedicated to LEGO D&D and LEGO Pathfinder! Powers Display this card. CASTING. Casting Time 10 minutes. If it loses all its Hit Points, the phantom steed disappears. If it loses all its hit points, the phantom steed disappears. I've been looking over the Phantom Steed spell and it just seems too good to be true. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned. Effect up to six quasi-real, horselike creatures This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned. These mounts gain certain powers according to caster level. DESCRIPTION. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a . Phantom Steed. 4 th) Elemental Body I, Ghost Wolf, Monstrous Physique II, Stoneskin, Wall of Ice. A Phantom Steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Rime Slick (evo) H S U: You call down a chill wind. The creature uses the Statistics for a Riding Horse , except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. Any of the Equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. If it loses all its hit points, the phantom steed disappears. Heightened (5th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 … 319 School conjuration (); Level arcanist 3, bard 3, bloodrager 3, magus 3, occultist 3, skald 3, sorcerer 3, spiritualist 3, summoner 2, summoner (unchained) 2, wizard 3 Casting Casting Time 10 minutes Components V, S Effect Range 0 ft. Effect one quasi-real, horselike creature Duration 1 hour/level (D) Saving Throw none; Spell … A mount’s abilities include those of mounts of lower caster levels. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. The mount has an AC of 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. The Paizo Pathfinder Roleplaying Game rules. The creature uses the Statistics for a Riding Horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. Range 0 ft. . Log In or Create a Free Account to start keeping track of your miniatures collection.. MinisCollector helps you keep track of the figures you have and the figures you want, so you have more time for gaming! Range close (25 ft. + 5 ft./2 levels). Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com Shadow Conjuration: Fantastic and versatile. If it loses all its hit points, the phantom steed disappears. Or five Steeds for 17 minutes. Phantom Steed. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all save 14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level. \$\begingroup\$ "You're a Pathfinder and got told to" is the PFS excuse. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Heightened (4th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. Pathfinder 2nd Edition is HERE!!!! I can see no reason why you couldn't use it to pull a wagon and if so, proficiency in land vehicles would help you with any checks you might need to make but your stat bonus (usually Dexterity) applies regardless. Phantom Chariot. Range: 30 feet. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. For the Duration, you or a creature you choose can ride the steed. Pathfinder First Edition Celebration! I've been looking over the Phantom Steed spell and it just seems too good to be true. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. It does not fight, but animals shun it and refuse to attack it. Suppose someone on a phantom steed was being chased by other riders. It has what seems to be a saddle, bit, and bridle. Spell Use: At 7th level, a stygian slayer is able to use spell completion and spell trigger items as if he were an arcane caster with these spells on his spell list: darkness, forced quiet, modify memory, nondetection, obscuring mist, phantom steed, shadow walk, and wizard spells of the illusion school of spell level 0 through 4th. While displayed, at the start or end of your turn, you may recharge a card to move. \$\endgroup\$ – mxyzplk - SE stop being evil Feb 16 '14 at 16:31 Casting Time 10 minutes . Components V, S. Range 0 ft.. Effect one quasi-real, horselike creature. Have/Want. It does not fight, but animals shun it and refuse to attack it. Phantom Steed SPELL 2. The phantom steed has a black head and body, milky eyes, gray mane and tail, and smoke-colored, insubstantial, soundless hooves. Primal Scream: Situational. These mounts gain certain powers according to caster level. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Need Help? It has what seems to be a saddle, bit, and bridle. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and … Cast 10 minutes (somatic, verbal) Range 30 feet; Duration 8 hours. It has what seems to be a saddle, bit, and bridle. Phantom Steed (con) H: Conjure a magical horse. A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. spiritualist 4 occultist 4 bard 4 sorcerer/wizard 4 summoner 3 Range close (25 ft. + 5 ft./2 levels) ; Effect(s) up to six quasi-real, horselike creatures This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds … School conjuration (creation); Level bard 3, sorcerer/wizard 3, Effect one quasi-real, horselike creature. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Effect up to six quasi-real, horselike creatures. Call of the Phantom Steed (Su): At 1st level, the casting time for both Phantom Steed and Communal Phantom Steed is reduced to one standard action. Dungeons & Dragons Icons of the Realms: Spell Effects - Phantom Steed Dungeons & Dragons Icons of the Realms: Spell Effects - Phantom Steed There is magic in the air and spells are brewing! For the Duration , you or a creature you choose can ride the steed. If it loses all its hit points, the phantom steed disappears. A Phantom Steed is faster than any creature that can be summoned with either of those spells, and does not require a spell slot when cast as a ritual. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If you were to modify this spell, how would you do it? Source: Player's Handbook. Components V, S . The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Conjuration. Spell Effects 10/11. Back to Main Page → Pathfinder Open Game Content → PFSRD. Includes 1 figure. It can be ridden only by you or by the one person for whom you specifically created the mount. It can bear its rider's weight plus up to 10 pounds per caster level. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Heightened (4th) The steed has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult terrain. CONJURATION. 12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. You conjure a Large, magical, equine creature that only you (or another Medium or Small creature you choose) can ride. It does not fight, but animals shun it and refuse to attack it. The steed has a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. I recently came across the spell Alter Summon Monster from Pathfinder Player Companion: Monster Summoner's Handbook and I can't help but wonder if it actually is intended to interact with Mount/Communal Mount and the heightened versions of those (or just Phantom Steed etc) the way I read it to do. d20 Pathfinder SRD. 8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. Or four Steeds for a little less than half-an-hour. The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. The reason that only the person the steed was summoned for can ride it is that, except for that person, the steed isn't real or actually present. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. Phantom Steed, Communal. It has what seems to be a saddle, bit, and bridle. At level 11, I can have the steed move 220 feet, I cast a spell (admitedly with a DC 15 + Spell Level Concentration check) then it moves 220 feet again??? What's the cheesiest thing you can do with this spell? A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds per Caster Level. It has what seems to be a saddle, bit, and bridle. Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc. System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. At the end of the scenario, if you do not have the Arcane skill, banish this card. Traditions arcane, occult, primal. Shadow Step: Dimension Door has a longer range and doesn't require somatic components. The creature uses the Statistics for a Riding Horse, except it has a speed of 100 feet and can Travel 10 miles in an hour, or 13 miles at a fast pace. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. So, if you have an hour to yourself, you can cast it six times as a ritual, and for six minutes, you'll have a team of six Steeds. Phantom Steed, Communal: Just cast Phantom Steed more times. ... Monstrous Physique, Phantom Steed, Protection from Energy, Thunderstomp Greater, Vampiric Touch, Wind Wall. Phantom Steed, Communal. Resist Energy (abj) H: Protect a creature from one type of energy damage. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. School conjuration (creation); Level sorcerer/wizard 4, summoner 3. The horse is clearly phantasmal in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. CASTING. O. Oaksteward or Oakstewards Onderan [?sorcerer] Onyx Orc Otrek [Karag's cousin] Outer Planes Owl Owlbear. It does not ght, but animals shun it and refuse to attack it. Casting Time 10 minutes Components V, S. EFFECT. It does not fight, but animals shun it and refuse to attack it. The mount is AC 18 (–1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. Open Game License. Source phantom steed. The mount's hit points increase to 10 plus 2 per caster level, and its speed increases to 30 feet per 2 caster levels (maximum 150 feet). Powers Display this card. However, we may ship bagged if in stock.-Don’t forget to check out our other awesome miniature items! You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. My party goes around on four or five phantom steeds (depending on whether the druid scouts from the air), as I couldn't find anything that disallows ritual casting from horseback. A mount’s abilities include those of mounts of lower caster levels. Magical steed: see phantom steed Marika [p86] Master of the First Vault: see Abadar Melias [Poul's sister] Melloc [under 20] Mervil, Devin [a.k.a. The mount is created with what seems to be a saddle, and bit and bridle. See Invisibility (div) H: See invisible creatures and objects. School conjuration (creation); Level bard 3, sorcerer/wizard 3. It does not fight, but animals shun it and refuse to attack it. Take Ride ranks, and you can have the phantom horse move in, cast a spell, and have it move back. These mounts gain certain powers according to Caster Level. Phantom Steed, Communal. If it’s reduced to 0 Hit Points, it disappears and the spell ends. These mounts gain certain powers according to caster level. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Duration 1 hour/level (D). All other aspects of these two spells remain the same. Item is un-bagged. School conjuration (creation); Level bard 3, sorcerer/wizard 3. Pathminder, Copyright 2016, Drumanagh Wilpole. Level bard 4, sorcerer/wizard 4, summoner 3. Resist Energy (abj) H: Protect a creature from one type of energy damage. following- A scroll of phantom steed (525GP), a scroll of invisibility sphere (which he can use to cause confusion and panic as well as create human shields as a large section of a crowd can disappear with him) (525GP), and a scroll of misdirection if he believes the PC’s may be using divination to track him down (200GP). It can bear its rider’s weight plus up to 10 pounds per caster level. 12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground. This interpretation can lead to some hilarious situations. The remaining 100GP Duration 1 hour/level (D) . Range close (25 ft. + 5 ft./2 levels) . Cast [10 Minutes] somatic, verbal. It has what seems to be a saddle, bit, and bridle. Phantom Steed. It does not fight, but animals shun it and refuse to attack it. For the duration, you or a creature you choose can ride the steed. While displayed, at the start or end of your turn, you may recharge a card to move. Augmented (3rd): If you expend two uses of mythic power, the phantom steed is incorporeal, but its rider can interact with it normally. It can bear its rider's weight plus up to 10 pounds per caster level.
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